Sunday, 26 February 2012

FW Zone Mortalis - the game I've been waiting for


I knew there was a reason I have an Imperial Navy boarding party (which seem to be my most popular posts, just ahead of the triage stuff).

Well, just to give me a kick up the arse and more projects to work on, Forge World are releasing a mini-game / expansion game called Zone Mortalis, aimed at creating close quarters combat in narrow corridors (essentially Space Hulk Plus...) 

These can include research stations and the like, and of course for my chaps: on-board ships and Titans. The official copy/blurb suggests "contested decks of a void warship, tangled mine works, lightless underhives or sacred catacombs, all have a confluence of factors in common. They are closely confined, provide limited opportunity for ambushes or escape routes, as well as oft-times being treacherous, warp-tainted or toxic beyond the limits of the mortal condition." This would explain the Forge World Space Marine boarder upgrade released a while back.

The rules, when they are properly released, seem like they will focus on the four 1'x1' modular tiles that can be purchased separately for £25 each or £90 pounds for the set. Of course there's no need to actually use these, old Space Hulk boards, Necromunda bulkheads or whatever you have to hand will surely suffice. There is a section on "terrain" and boards within the rules.

Here are the currently experimental rules for Zone Mortalis. Give them a whirl and let me know your thoughts.

Here is a sneak peak of the game and the rather pricey terrain in video form - it does look good but I think the cereal boxes and pringles tubes will start amassing in my house soon...



Here's coverage from From The Warp on the rules

And from Apocalypse 40k here

I would have written more of my own coverage, and will do later, but this is my "excited kid at Christmas" blurt of a post

4 comments:

  1. I thought of your mini's when I saw that too!

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    1. Thanks, glad you remembered my project :) that's a bit of extra needed motivation to get my finger out and get some more work done one them (as ever, the wargamer's adage is true: too many projects and not enough time...).

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  2. This is the game I've been waiting to play too since I started BFG in the late 90s. With this and the release of the Eldar Corsairs a few months prior, Forgeworld has given me everything I need to play 40K the way I've always wanted to play it!

    As for the terrain, I think Eddie Izzard's words sum it up best: "What've we got here? It's a series of small walls!" http://www.youtube.com/​watch?v=YdqlrOrQr6o Despite the price I think it looks nice and a pretty good value. I like playing on nice terrain, but I have limited hobby time and I'd rather spend it on models than gameboards. A complete DIY job would take a lot of time, and the nicest looking homemade project with Hirst Arts molds take both a lot of time and money.

    BTW, I'm helping a buddy out with an army of Naval Armsmen based on Jes Goodwin's art to square off against my Corsairs. I may be able to help you out in a month or so.

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    1. Thanks for the post, definitely second you on that one, was really chuffed when they released BFG and almost as chuffed now, I've done BFG-linked boarding actions with modified Necromunda rules in the past, but this looks much better.

      I definitely agree with you on spending time on models not terrain, in this case it is nice terrain and the price isn't too bad (but is money for models also) - but for our specific purposes it's a ltle generic, which is mostly why I wanted to have a go at putting some stuff together based around Necromunda bulkheads.

      That project sounds brilliant, I'd love to see some photos of those - I've made a start on my Ratings, put the other projects are priority at the moment, as I said before, too many projects, too little time.... Definitely want to see those armsmen though :)

      Love the concept of your Corsair force

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