Wednesday, 26 February 2014

Paperback Fighter: Revisiting Adventure Gamebooks

My first proper encounter with gaming of the non-board variety, or gaming where there was a clear plot, was Adventure Game books by GW founders Livingstone and Jackson. Being in a nostalgic frame of mind I got to thinking about them recently. With myself and Ed planning on trying a bit of 2nd edition Warhammer 40,000, I also began wondering how these Gamebooks would stand up 20 years later. One book I was also fond of was the Mad Max-alike Freeway Fighter. I ordered myself a copy and decided to give it a try.

I thought it would also be more fun to play as myself, or rather at least and try to make the decisions as if I were there (well, sort of). This may be boring for you as it will probably involve a lot of me running away from things, but means I can put my own twist on the story rather than just retelling it.

I also wanted to see if I could survive, and dare I say it - win, without the Magical Dice that Always Roll What You Need, ort the Thumb of Time Travel carefully marking the previous page before a particularly risky decision.

Well prepared for a Sunday drive through the apocalypse

Wednesday, 19 February 2014

Trench Raiders: Tale of Two Battles 1915 - 1917

Myself, Ed and Ollie recently got together for some superb games of Ed's self-penned ruleset, Trench Raiders. This post covers my French raiding team in their first game as attackers and a (narrow) victory, and a superb stealthy victory by Ed's Brits against Germans played by myself (report written by Ed). 

For the other part of this triple set of games and an overview of the rules go to the superlative Palladian Guard blog.

French raid on a German Trench, 1917

Player: Kieran
Army: French
Defender: Germans (Ed and Ollie)
Year: 1917
Mission: Intelligence Grab (search a dugout and then escape the board)
Maximum Artillery Support Available: Regimental Bombardment (Level V)
Artillery Support Selected: Company Bombardment (Level III)


Kieran's Plan
As with the game where we played the French as defenders where Ollie opted to take Company Bombardment, I opted to do the same. This does mean the opponent starts with the maximum number of defenders, but also has the slowest response time for enemy reinforcements appearing on the board. So as long as I could take out the bulk of the defenders in the first couple of turns, it could be wine and croissants for me.


I split my Raiders into two combat teams centered around a bombing team (pair) each – as seen below with the bombing team members in base contact. After taking out the defenders, the team in the top right corner were to make their way to the dugout and complete the objective; the other team (top centre) would cover the comms trench and deal with any reinforcements. The other riflemen/Officer were spread out between them, intended to move to wherever the most resistance appeared.

Tuesday, 11 February 2014

Is tabletop gaming doomed?

Apparently, video killed the radio star. But are video games killing tabletop?

Before I start the waffle, I implore you to visit the Palladian Guard blog to see all of the Mordheim and English Civil War goodies Ed has been posting about in the past couple of weeks.

Is wargaming a thing of the past? From Vintage Wargaming

Warning: Long(ish) Post. Last month's release of Games Workshop's financials and the rather notable dip (to say the least), the closing of stores in Germany and offices in North America (amongst other measures) lead some to proclaim that this was the death knell for GW, and a few even suggested that it was the beginning of the end for tabletop gaming itself.

There were even suggestions that GW themselves believe tabletop is dead, and are winding the business down - whilst bleeding it and its customers for every last penny they can. I'm not sure that this is true, but for the sake of argument let's assume it is and challenge that view.

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