I'm afraid this isn't so much a post, but rather a re-post. Apologies for the lack of posts of late, I have been painfully ambushed by multiple deadlines that have consumed most of my time (tiny violins please...). I'm thoroughly enjoying writing my thesis on ideas of French-Canadian nationalism, but it was far more fun when I didn't have to do it :P Look out in the next week or so for the continuation of our BFG Campaign, two battle reports complete with shiny maps. I'm only three weeks behind schedule on those (they do take bloody ages - and the dog ate the first draft!)
I spent many an hour playing 1995's Space Hulk: Vengeance of the Blood Angels (never got round to playing the original). The white heat of the suspense is still seared into my mind. Still most memorable, and oft-quoted are the slightly out of sync sound files which meant that various Space Hulk-boarding-Blood Angels announced that their "sensors revealed glory" and other such nonsense.
Late last year it was announced that there would be a new iteration of the beloved board game for the digital age, and I have to say I was rather excited (although I still say someone should have another go at Gorkamorka...)
Today, Rock, Paper Shotgun have had a chat Thomas Hentschel Lund, the studio boss about the forthcoming game. It all looks pretty promising.
There was one particular stand-out line "Thomas Hentschel Lund: And I can also say that, the ink isn’t dry yet,
but we’re also in discussion for another turn-based game license..."
Please let it be Warhammer Quest. Pretty please...
Anyhoo, without further ado, here's the full interview