The Myrmidions - Space Marines

The Myrmidions / Heralds of Kephis were designed as a project that allowed me to use a small force of Space Marines as both Loyalists and Renegades, addidng a few possessed, daemons and the like for the latter, as well as scattering a few actual Chaos Marine miniatures amongst the squads of standard Marines


Formed in early M36, the exact Founding is unknown (or as some suspect, expunged), but events in the Chapter's history has led to speculation from within the Inquisition that it was part of the 21st Founding – the largest since the 2nd, and better known as the “Cursed” Founding. This is not certain however, and could have easily been one of the many other Foundings of this period.

The Chapter originates from the world of Sotek, however, they have not been based on the world since M37, following the planets destruction in the aftermath of the Occlusiad Wars against the Blind King and his rogue Techpriests. Like much of the Chapter's history, the exact details remain unclear.

The Myrmidions are a fleet-based chapter, specialising in naval and boarding actions (and can transfer these skills to Titan-boarding and tunnel fighting).

As their fleet roams the Segmenta of the galaxy, their formations resemble the form of a kraken, the main body of the fleet being made of mutually supporting ships in realtively close formation, with outriders on it's flanks. Principally, reaching out ahead like tendrils are the Forward Patrols, these are the first to engage the enemy and make planetfall - the Strike Support squadrons formed around Strike Cruisers reader to head forward to provide extra troops and ships to the forward patrol quickly.



The World of Sotek
With the surface being almost entirely oceanic, most of the inhabitants of Sotek lived on the grandiose floating City States – at one end of the scale these were purposely constructed “city-ships” resembling city more than ship; at the other end were the rag-tag conglomeration of barges: these seemingly unintentional urban centres growing as more vessels semi-permanently docked with them. On the biggest of these it was no longer possible to see the constituent vessels, or indeed where one began and another finished, layers upon layers of buildings forming floating hive cities. Many of the former, larger maritime metropolises became like icebergs, with almost as much of the city beneath the waves as floating above them – out of necessity for space and balance.

Trade and Commerce
Fishing, whaling and especially commerce were the major concerns of the inhabitants of Sotek, great trade fleets of oared galleys passed between ever-moving city and town-ship alike, trading wares unique to each: the agricultural produce of the Hanging Gardens of Aa'set and the craftsmanship of Surak being highly sought after.

These fleets would occasionally be harried by piratical raiders, but most fleets would be prepared: any daring to engage in piracy against them would be shown no mercy. Whaling ships harpooned the great beasts of the seas, their skins and meat being valuable commodities. However, one such noble beast was another matter - woe betide any that accidentally speared the rare great Kraken, considered sacred in the Sotek culture. Anyone responsible for merely injuring the Kraken would be put to death by drowning.

The Mercantile Houses
All of the traders and fleets belonged to one of the ten Mercantile Houses, each with a Patriarch or Matriarch, the main political divide of the world alongside the actual City States themselves. The Houses were as followed:

House Gyasi
House Akhenaten
House Abasi
House Zer'ephys
House Netari
House Chenzira
House Bakari
House Nephthys
House Darwishi
House M'shai

Warfare on Sotek
With such an oceanic culture, the inhabitants of Sotek were masters of Naval warfare, both that of the grand manoeuvre of ships and the close-quarter brutality of boarding actions. The sons of the Sotek Aristocracy were often prime candidates for the Imperial Navy – a lucrative source of personnel that was lost following the formation of the Chapter, much to the chagrin of the Navy.


When the Chapter was formed upon Kephis, they built a great Fortress-Monastery on the world – a grand floating fortress that dwarfed even the greats city-ships upon the high seas.

The ten Merchant Houses into which Kephis was divided would form the basis of the new Chapter, members of one of the ten Houses being recruited solely into that House's corresponding Company. Within the Chapter each company is Independent, further strengthening their suspected connections to the Carcharodons and Raven Guard. Like their oft-time allies, the Spears of Mordryn, each Company is a Chapter in microcosm, with its own Reserves, support and auxiliaries – each company able to reach out in different directions like the tendrils of the sacred Kraken that the Chapter bears as their sigil and badge.

To be continued....

This image and the fleet diagram above are pieces of my own, slightly naff, artwork. The crest on the miniature below is either going to signify the rank of Sergeant, or that this Marine is a member of the Chapter's specialists dedicated to hunting down their fallen, former brothers. The fleet diagram I'm generally happy with, just not the ship colours, having tried to draw top-down versions of each major class, it just didn't work.