tag:blogger.com,1999:blog-8898378938353796232.post2046875340857030497..comments2024-03-25T07:14:28.198+00:00Comments on Do You Have A Flag?: The GM's Corner: RPG Player Character CreationKieran Bhttp://www.blogger.com/profile/04191062526187270925noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-8898378938353796232.post-52846991121487480002015-05-31T11:11:43.573+01:002015-05-31T11:11:43.573+01:00Thanks very much, and thanks for commenting. Haha ...Thanks very much, and thanks for commenting. Haha that does sound like a group that could take a lot of work, I'm lucky in that really most of my players are pretty much like-minded in what they're expecting from the game - but that's a really good point, I guess you need to find a way to encourage the beer-and-pretzels gamer to take it a little more seriously and the power gamer to dial it down a notch. No easy task,,, Kieran Bhttps://www.blogger.com/profile/04191062526187270925noreply@blogger.comtag:blogger.com,1999:blog-8898378938353796232.post-50468877399001650012015-05-31T11:07:36.195+01:002015-05-31T11:07:36.195+01:00Thanks very much, - and thanks for commenting. No ...Thanks very much, - and thanks for commenting. No need to apologise about the long post :) I think your point is spot on, completely agree, and that's a pretty good way of working in a new character to an existing game - I like it. Kieran Bhttps://www.blogger.com/profile/04191062526187270925noreply@blogger.comtag:blogger.com,1999:blog-8898378938353796232.post-49357525326372842312015-05-31T11:05:20.307+01:002015-05-31T11:05:20.307+01:00Haha I dabble, I've been RPGing almost as long...Haha I dabble, I've been RPGing almost as long as I've been wargaming - but much more sporadically. Ah well that s strictly historical re-enactment, not a hint of LARP in sight. <br /><br />Agree there, whilst I don't have to force anyone to role-play too much, I always reward it with XP points of some kind - so it's always very much encouraged. If I suspect I might have a group of power gamers or similar (e.g. a group I've not GM'd for before), then I would definitely go down the pre-generated character route - but might let them select from the pool of pre-gen characters.<br /><br />Definitely agree there, that's the fun of it for me, if I was going to be myself it would be a bit boring really. Ooh what's this upcoming campaign, you tease Kieran Bhttps://www.blogger.com/profile/04191062526187270925noreply@blogger.comtag:blogger.com,1999:blog-8898378938353796232.post-33240196777261588602015-05-31T10:58:54.395+01:002015-05-31T10:58:54.395+01:00Ah very kind sir. I've never actually played D...Ah very kind sir. I've never actually played D&D, or Star Wars for the matter, both are on the list to get round to eventually... Kieran Bhttps://www.blogger.com/profile/04191062526187270925noreply@blogger.comtag:blogger.com,1999:blog-8898378938353796232.post-21798378314068570642015-05-28T18:18:51.593+01:002015-05-28T18:18:51.593+01:00Didn't know you were a roleplayer too. (Though...Didn't know you were a roleplayer too. (Though you costumed in WW1 French front-liner should have given a hint or three?)<br /><br />I prefer to force my players to have to "role-play" and not just glide about on some power-gamer stat-heavy character or create something that really throws a spanner in the works of my carefully planned adventure. To this end I pre-gen characters and let the players choose which they'd prefer. <br /><br />Personally I like to play a role. The idea for me is that these games are an exercise in playing as someone who is not at all like myself. I find that aspect of the game fun and it's also what I prefer to force my players to do also when I GM.<br /><br />Saying that, I haven't GM'd in 6 or 7 years... so whether this will work out in my upcoming campaign, I will find out. Daihttps://www.blogger.com/profile/04978439841611727387noreply@blogger.comtag:blogger.com,1999:blog-8898378938353796232.post-10213366154321225822015-05-27T23:47:14.437+01:002015-05-27T23:47:14.437+01:00nice article
as someone who is just taking part in...nice article<br />as someone who is just taking part in their first pathfinder it was interesting to hear things from a GM perspective I started after the rest of the group based on option 3 as while the GM just let me do what I wanted I didn't want to ruin any story and asked where the party was and what was going on.<br /><br />in the end it was near a mountain and in a castle that they were attacking so I and the GM made up a idea that I was a prisoner from the mountains.<br /><br />the point i'm getting at is an important part is that any new members should work in a way that makes them able to explain why they are in the party. <br /><br />sorry bout the long post :) Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8898378938353796232.post-35481773197008681562015-05-27T22:20:45.777+01:002015-05-27T22:20:45.777+01:00Great thoughts - well phrased as ever.
God, I mis...Great thoughts - well phrased as ever.<br /><br />God, I miss D&D 3.5!<br /><br />(I also used to enjoy the Star Wars RPG...)Admiral Draxhttps://www.blogger.com/profile/07476823273954165890noreply@blogger.comtag:blogger.com,1999:blog-8898378938353796232.post-31911409258602661872015-05-27T19:30:28.298+01:002015-05-27T19:30:28.298+01:00Hey there, great article and one that hits at a pr...Hey there, great article and one that hits at a pretty good time. My group of players are in the process of creating characters for our first dive into Pathfinder. We're 3.5 veterans already, but we finally decided to make the switch.<br /><br />I'm the DM and we use a custom setting that I designed (new map, new gods, some new races) with very little aside from the standard races held over from the standard.<br /><br />Our group runs with option 3 from your listing (roughly). I can say that we have more frequently run into the group-based-issues than the character investment ones, but it usually takes a bit for the players to get warmed up to their own characters, let alone the others.<br /><br />The biggest problem I usually run into with character creation is the difference in what players are looking for in the game. I've got one power-gamer, one beer-and-pretzels gamer, and two that are somewhere in between. That usually leads to more issues than anything as one player doesn't take the game very seriously and the others do (for the most part).<br /><br />Needless to say, my group requires a pretty big bag of tricks to keep heading anywhere at all. x.xAnonymoushttps://www.blogger.com/profile/10654226479062133617noreply@blogger.com