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| You don't need this much background, even the smallest amount can add heaps of character |
This post is long overdue (as is any post). My previous attempt at writing a “fluff advice” post didn't quite work out as well as I wanted to, so I thought I'd revisit it. This is part sequel, part revision – a “requel” if you will, or perhaps a “sequision” if that takes your fancy. Apologies for the repetition in places, but as you know that's common with requels. But hopefully the two posts still compliment each other...
The intent is to be more thematic (less Space Marine references, and 100% less bloody Zen Buddhism references), and a bit more methodical. It should be more or less applicable to any non-historical game. It should apply whether you're adapting existing factions or creating new ones entirely. Whether you're creating a Skitarii Legion for 40k, a Chaos Warrior warband for Warhammer, a faction for Infinity, or whatever the game, the basic principles should still apply.
This thematic approach does make it seem a little formulaic, and a bit dry, but if you're juts starting out then hopefully this will give you some ideas - and as I say it's just a guideline not a hard-and-fast set of rules.
So, here is the Hitchhiker's Headologist's Guide to Creating Background Fluff
Why do I keep going on
about writing fluff? Well, I'm not an expert painter, and although I
enjoy conversions I'm definitely not an expert. I'm not an expert
writer, but it did used to be a day job (depsite my constant typos),
so at least I hope this means I can perhaps give some advice on
developing character and narrative and all that jazz.

